Not ranked yet
The items are in their starting order, not a ranking. Tiers open once someone has ranked this list.
About this list
Every unit in StarCraft II multiplayer, ranked by what it contributes across a whole game rather than by what it costs to build. Entries cover all three races and every tier, from 25 mineral Zerglings to capital ships that take a full economy to field, and they include workers, detectors and transports that never fire a shot. The StarCraft II units near the top are the ones that force an opponent to change plans: spellcasters that win fights outright, siege units that dictate where fights happen, and cheap bodies that stay efficient at every stage.
How the opening order was chosen
The items are in the order Ranklist staff put them. Staff ballots are not counted as people. Every ballot moves the ranking from there.











