Best StarCraft II Units
How do you rank a Mothership vs a Marine? The Mothership takes 4x the build time, locks up your economy, and requires deep tech. A Marine arrives in seconds and dies in seconds — but you can have 50 of them. Both can win games. Both can lose them. Rank these units by their **total value to a player** — not just cost, not just scariness on paper. Consider: • **Versatility** — how many situations does this unit shine in? • **Utility** — spellcasting, scouting, support, harass, defense • **Cost-effectiveness** — damage per mineral / per supply • **Game-ending power** — what wins games when stacked? • **Skill ceiling** — does it reward good micro? Includes all 50 multiplayer units across the three expansions, plus the 3 workers (SCV, Drone, Probe), Interceptors (the Carrier's sub-fighters), and Broodlings (the Brood Lord's spawn). Mothership Core excluded — no longer in the meta. A Zealot at #1 says you value cost-efficient core combat. A Mothership at #1 says you value game-ending lategame. There's no wrong ranking here — only what reveals you as a player.
New to Ranklist? Each visitor's ranking nudges the community order. Sign up free →
Global Ranking
Battlecruiser
Siege Tank
Brood Lord
Carrier
Ultralisk
Thor
Ghost
Immortal
Broodling
Marine
Mothership
Zealot
Reaper
Stalker
Zergling
Baneling
Colossus
Disruptor
Liberator
Roach
Swarm Host
Viking
Sentry
Viper
Hydralisk
Dark Templar
Cyclone
Adept
Infestor
Raven
Void Ray
Lurker
Queen
Archon
Marauder
Mutalisk
Corruptor
Banshee
Widow Mine
Observer
Warp Prism
Ravager
Medivac
Phoenix
Oracle
Overseer
Overlord
High Templar
Hellion
Tempest
SCV
Probe
Drone
Hellbat
Interceptor
More in Gaming



Most Iconic Video Game Characters
Hardest Soulsborne Bosses

Best Open World Games


