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Best Super Mario Power-Ups

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The items are in their starting order, not a ranking. Tiers open once someone has ranked this list.

About this list

Every entry here is a power-up from the mainline Super Mario platformers, spanning the 1985 Super Mushroom through the Cat Bell and Double Cherry of the Wii U era. The order weighs raw utility against how far a single item reshaped the game built around it, which is why the ones that unlocked flight, wall climbing, or invincibility sit near the top. Situational tools such as the Frog Suit still qualify, but they place below items that changed how whole games were designed.

How the opening order was chosen

The opening order comes from one seed ballot, which sorts the items by one measure: “How far each item reshaped the game designed around it, not raw power.” A seed ballot is not a person, so this list does not count as ranked until someone ranks it. After that, the seed counts as one ballot beside theirs, no more, and every ballot moves the ranking.

A sensible order starts with the power-ups Nintendo built levels around: the Super Mushroom's hit buffer, the Fire Flower's reach, the Cape Feather's flight. The argument at the top is whether longevity beats depth, since the Super Mushroom appears in nearly every game while the Cape Feather is confined to a single mainline title and still offers the most expressive movement in the series.